PlayN is a cross platform game library that allows you to create a single Java code base that runs in HTML5, Java, Android and Flash
PlayN is a cross platform game library that allows you to create a single Java code base that runs in HTML5, Java, Android and Flash
kake
congratz perv
and that's why I use unity3d
TUTORIALS..TUTORIALS..TUTORIALS…TUTORIALS…..!!!!!!
GWT, Closure Tools, Dart, Native Client, now PlayN.
I'd add Go as well, as it also had "wow! it's going to change internetz" effect.
@PewLabs omg! you smart, bro! me are worship pewpew! hail pew!
@metalim Omg iPhone user are really dumb….iPhone isnt a operating system. iOS IS!!!
Google's policy "let's release shitstorm of different incompatible technologies, and see which one survives" becomes quite annoying.
No iPhone? Fail.
@jugeek Yes
@KnocksX That's why Google developed NaCl, but this is for cross platform games which is much easier to do with tons of abstraction and most of them aren't very demanding.
If you want a fully working version of that, check out haXe 😉
@MrRobertFritz Dude, are you serious?
Is this true? IS THIS TRUE?
There is a flaw at the very foundation of every effort about gaming done by Google so far: browser gaming sucks.
If they want a serious gaming business they should try to replace DirectX with an open source equivalent (there is OpenGL, but it's nowhere near as good at the moment) to destroy Microsoft's monopoly and *THEN* focus on online interaction.
Instead they keep caring just about silly, cheap productions made to run in a browser.
Adding an additional layer of software isn't efficient.
wow, u are gorgeous, maybe we can code together? S2 😛
Nothing beats developing natively for the target platform with a specific architecture in mind. Otherwise you're wasting CPU cycles at best or, even worse, running into performance issues.
One code, all platforms = C++.
"I had a problem so I thought to use Java. Now I have ProblemFactory."
Java is language for old people. 😛
Any documentation , API or tutorial ?
I NEED HELP!!!!! DOCUMENTATION: SOUND, PHYSICS box2d, HELP PLEASE…ANY TUTORIALS?? My environment is all set up… i just need a guide… im kind of new in Eclipse and Java but im a quick learner and know C/C++ Javascript..etc Any tutorials out there? Thank You in advance
@LordoftheJamesClan well, i does help you! Now all the people who can develop games, can make them for more platforms, and therefore spend more the core of the game.
@LordoftheJamesClan Then why are you even commenting here to express that? This is a video aiming developers.
I dont really know how to make games or anything so this doesnt help me at all
@trapflag i dont know, what does "gay version" mean?
@ginmatrix your mom likes java
If you're developing content for HTML5, would it not be kinda silly to develop for Flash at the same time?
Beyond that, AIR seems to be the best method to deploy to multiple platforms at the current time, meaning deploying essentially independent apps to Android, iOS, Blackberry and probably Windows Phone on top of inevitable support for the Flash Player on desktop.
why is it always java. i hate java. why can't it be python
iOS was missing from export options. Check out Issue 79: Implement C/C++/iOS backend on PlayN's Google Code page.
why would you list iOS when it's not compatible?
@realcromwellian Flash on Android isnt a lot slower… the new (3 months ago) Air runtimes are 1 to 1 in all terms.
@erilee84 Not all Android APPs are written in Java. I writte in AS3 and compile it to Android… its a diferent language. Object C if you dont know.
but does it support Stage 3D?
ok so this is the gay version of the Marmalade SDK (formerly known as Airplay)